精英危险中的Vulture(秃鹫)介绍

字号+ 编辑: 国内TP粉 修订: 种花家 来源: 2023-09-26 我要说两句(0)

Core Dynamics在创建Vulture时将其专业知识发挥到了极致,它采用先进的技术将两个大型硬点集成到舰船的紧凑型车架中。制造商还为Vulture配备了强大的侧向推进器,使其能够躲避进来的火同时造成重大伤害,并使其在战斗中特别致命。 Core Dynamics pushed its expertise to the limit when creating the Vulture, employing sophisticated techniques to integrate two large hardpoints into the ship's compact frame. The manufacturer also graced the Vulture with powerful lateral thrusters, allowing it to evade incoming fire while dealing significant damage, and making it particularly deadly in combat.

Vulture的两个大型hard points和整体耐久性在技术上使它成为小型船只中最强大的战斗船只。

如果你不在乎一艘船上的武器多样性,那么秃鹫的hard points数量不会成为问题,但像我这样的人会发现这对于总是希望在他们的战斗配置中拥有一点各种武器的需求来说非常限制。

你还需要注意你的动力装置,秃鹫没有足够的动力供应来驱动它的所有模块和武器,所以,除非你使用一个经过改装的动力装置,否则你将不得不在战斗中和脱离战斗时权衡你的模块能源优先级。

Vulture是一艘敏捷的小型飞船,但仍然重,所以它所拥有的一切都使得它在机动性和更重要的是速度方面付出了一些代价。

考虑到你将一些工程升级应用于Vulture,这些机动性和推进限制最终并不会抢占太多优势,它应该仍然是一个灵活而强大的对手,能够应对所有敌人。

总而言之,Vulture更适合那些已经有经验,并且知道什么东西适合他们所需活动的人,他们非常清楚应该在他们选择的飞船上装备什么。否则,新手(尤其是那些不知道怎么取舍的大佬)会发现Vulture有些限制,因为它的hard points数量就俩个, 并且魔改之前存在相当难受的动力供应限制。

如果你想要一些秃鹫的强大但价格更便宜的替代选择,可以考虑蝰蛇MK IV。

其他人可能会建议你选择蝰蛇MK III,但这就像是说每个人都应该选择FDL,因为它是事实上的首选战斗船只,而蝰蛇MK III可能也是小型船只中的代表人物。我只是认为蝰蛇MK IV更接近Vulture的预算版本,但具有额外的定制选择。

在游戏中, Vulture是Core Dynamics制造的一艘船。 Vulture具有两个大硬点,主要用作重型空间优势战斗机,将强大的火力打包到一个相对较小的框架中,从而抵消了其有限的武器数量和令人印象深刻的最高速度。它在对大型,防御良好的目标的打击任务中表现出色,其灵活的飞行特性使其对较小的目标同样具有毁灭性。尽管由于有限的内部隔间,秃鹰很难适应战斗以外的角色,但这并没有阻止它成为那些喜欢在交易中表现出某种态度的人的首选私人交通工具。

总览

在战斗中,秃鹰----Vulture是一艘强大的小型战舰。它能够轻易地脱离诸如Anacondas或Pythons之类的更强舰的发射范围,并且它的两个大型炮台能够造成相当大的伤害。此外,由于3类武器与1类和2类不同,不会对大型舰船造成伤害减少,因此可以将秃鹰视为反大型舰船专家,而即使不进行工程设计,小型船舶也可以在几秒钟内完全占据主导地位。但是,硬点数量少意味着导弹,地雷,鱼雷或雷射炮之类的武器不可行,因为它们的弹药容量有限,而且并非在第3类中都可用。这将秃ul仅限于常规武器。对于武器安装座类型,固定安装座和万向安装座都是可行的,但由于功率消耗较高,损坏较小且不充分利用秃鹰的敏捷性,因此建议不要使用炮塔式安装座。

防守上,秃鹰在纸上拥有牛批的版面数据。它具有所有小型船舶中最高的基础护盾和装甲强度,具有非常好的内部隔室,并且具有四个公用设施安装架,与Python和Federal Gunship等大型船相同。 Vulture最大的防御缺点是功率容量有限,这极大地限制了可行的负载选择,并且需要智能模块优先级控制。

秃鹰的另一个缺点是它的速度,它比大多数其他小型船甚至某些中型船都要低。这使得要赶上目标并保持警惕是很困难的。秃鹰的速度不足可通过强大的机动性得到缓解,它仅次于Eagle MkII。

秃鹰遭受过度专业化的困扰,除了战斗之外,在任何工作上都表现不佳。与Fer-de-Lance不同的是,它作为反Thargoid船的性能非常差,因为其Hard points数量少,限制了其使用AX武器的能力,因此它没有太多选择来应对拦截器。在对抗侦察兵方面,它用起来也难受,因为难以保证对快速移动的舰船的视线。因为它不能充分利用炮塔座架,所以它们会很快将船只撕成碎片。它的货运能力远低于其价格范围内的其他船舶,因此,无论以任何形式的交易,采矿或盗版都不划算。但是,它的敏捷性使收货变得更加容易,这意味着不需要收款人的帽贝。如果不进行工程设计,它的跳跃范围将达到22.36英里,这是可怕的,这是所有小型船舶中第二低的,这使它不仅没有作为探索者使用,而且无法轻松地通过星际因素消除任何悬赏。

总体而言,Vulture的作用就像一个小型的FDL。它的大小在力量方面保持不败,但在其他任何方面都是最差的舰船之一。由于它仅限于赏金狩猎,因此几乎没有选择余地,而且指挥员的单舰性能很差,由于它们的多功能能力,Asp Explorer或Keelback可能更具吸引力。

秃鹰的两个大硬点位于驾驶舱的上方和后方,大约在船体的一半下方。由于硬点之间的间隔,两个固定武器的装填在收敛到较小目标上时可能会出现轻微问题。

秃鹫有两个有人值守的站。飞行员站在船的中心线上。辅助站偏移到飞行员站上方和后面的左舷。由于在Vulture上炮塔式坐骑是一个非常糟糕的主意,并且没有战斗机托架,因此对于Multicrew而言,它是最不实用的舰船之一。

Vulture秃鹫的武器选择

笔者曾经尝试过等离子炮, 虽然说Vulture搭配等离子炮在网上被称之为小船打大船的标配, 但经过测试, 不太实用, 因为等离子炮没有自瞄,射速和弹药飞行速度也慢,命中率一般。

如果想保证高的输出,不如用带自动瞄准的Beam Laser和直瞄的散弹炮。

去哪里买Vulture: https://eddb.io/station

双chaff  1个point defense

如何找到魔改的材料: https://inara.cz/galaxy-component/

英文原文参考:

The Vulture is a ship manufactured by Core Dynamics. Featuring two large hardpoints, the Vulture primarily serves as a heavy space-superiority fighter that packs serious firepower into a relatively small frame, offsetting its limited weapon count and unimpressive top speed. It excels in strike missions against larger, well-defended targets, and its nimble flight characteristics make it equally devastating against smaller targets. Although the Vulture has difficulty adapting to roles other than combat due to limited internal compartments, this has not stopped it from becoming a preferred personal transport for those who like to project a certain attitude in their dealings.

Overview

In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like Anacondas or Pythons and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons don't suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as Missiles, Mines, Torpedoes or Railguns are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility.

Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and Federal Gunship. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart module priority control.

Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the Eagle MkII.

The Vulture suffers from overspecialization and is very poor in any job besides combat. Unlike the Fer-de-Lance it does very poorly as an anti-Thargoid ship, as its low number of hardpoints limits its use of AX weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces. Its cargo capacity is much lower than other ships near its price range, so it will do very poorly in any form of trading, mining or pirating. However, its agility makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it cannot easily get to Interstellar Factors to clear any bounties.

Overall the Vulture functions as a small Fer-de-Lance; unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to Bounty Hunting it has very few options and makes a poor single vessel for a commander to fly and the Asp Explorer or Keelback may be more appealing due to their multi-purpose ability.

The Vulture's two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.

The Vulture has two manned stations. The pilot's station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot's station. Since turreted mounts are a very bad idea on a Vulture and it has no fighter bay, it is one of the least useful ships for Multicrew.


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