Vulture的兩個大型hard points和整體耐久性在技術上使它成爲小型船只中最強大的戰鬥船只。
如果你不在乎一艘船上的武器多樣性,那麽禿鷲的hard points數量不會成爲問題,但像我這樣的人會發現這對於總是希望在他們的戰鬥配置中擁有一點各種武器的需求來說非常限制。
你還需要注意你的動力裝置,禿鷲沒有足夠的動力供應來敺動它的所有模塊和武器,所以,除非你使用一個經過改裝的動力裝置,否則你將不得不在戰鬥中和脫離戰鬥時權衡你的模塊能源優先級。
Vulture是一艘敏捷的小型飛船,但仍然重,所以它所擁有的一切都使得它在機動性和更重要的是速度方面付出了一些代價。
考慮到你將一些工程升級應用於Vulture,這些機動性和推進限制最終並不會搶佔太多優勢,它應該仍然是一個靈活而強大的對手,能夠應對所有敵人。
總而言之,Vulture更適合那些已經有經驗,並且知道什麽東西適合他們所需活動的人,他們非常清楚應該在他們選擇的飛船上裝備什麽。否則,新手(尤其是那些不知道怎麽取捨的大佬)會發現Vulture有些限制,因爲它的hard points數量就倆個, 並且魔改之前存在相當難受的動力供應限制。
如果你想要一些禿鷲的強大但價格更便宜的替代選擇,可以考慮蝰蛇MK IV。
其他人可能會建議你選擇蝰蛇MK III,但這就像是說每個人都應該選擇FDL,因爲它是事實上的首選戰鬥船只,而蝰蛇MK III可能也是小型船只中的代表人物。我只是認爲蝰蛇MK IV更接近Vulture的預算版本,但具有額外的定制選擇。
在遊戲中, Vulture是Core Dynamics制造的一艘船。 Vulture具有兩個大硬點,主要用作重型空間優勢戰鬥機,將強大的火力打包到一個相對較小的框架中,從而觝消了其有限的武器數量和令人印象深刻的最高速度。它在對大型,防禦良好的目標的打擊任務中表現出色,其靈活的飛行特性使其對較小的目標同樣具有毀滅性。盡管由於有限的内部隔間,禿鷹很難適應戰鬥以外的角色,但這並沒有阻止它成爲那些喜歡在交易中表現出某種態度的人的首選私人交通工具。
總覽
在戰鬥中,禿鷹----Vulture是一艘強大的小型戰艦。它能夠輕易地脫離諸如Anacondas或Pythons之類的更強艦的發射範圍,並且它的兩個大型砲台能夠造成相當大的傷害。此外,由於3類武器與1類和2類不同,不會對大型艦船造成傷害減少,因此可以將禿鷹視爲反大型艦船專家,而即使不進行工程設計,小型船舶也可以在幾秒鍾内完全佔據主導地位。但是,硬點數量少意味著導彈,地雷,魚雷或雷射砲之類的武器不可行,因爲它們的彈葯容量有限,而且並非在第3類中都可用。這將禿ul僅限於常槼武器。對於武器安裝座類型,固定安裝座和萬向安裝座都是可行的,但由於功率消耗較高,損壞較小且不充分利用禿鷹的敏捷性,因此建議不要使用砲塔式安裝座。
防守上,禿鷹在紙上擁有牛批的版面數據。它具有所有小型船舶中最高的基礎護盾和裝甲強度,具有非常好的内部隔室,並且具有四個公用設施安裝架,與Python和Federal Gunship等大型船相同。 Vulture最大的防禦缺點是功率容量有限,這極大地限制了可行的負載選擇,並且需要智能模塊優先級控制。
禿鷹的另一個缺點是它的速度,它比大多數其他小型船甚至某些中型船都要低。這使得要趕上目標並保持警惕是很困難的。禿鷹的速度不足可通過強大的機動性得到緩解,它僅次於Eagle MkII。
禿鷹遭受過度專業化的困擾,除了戰鬥之外,在任何工作上都表現不佳。與Fer-de-Lance不同的是,它作爲反Thargoid船的性能非常差,因爲其Hard points數量少,限制了其使用AX武器的能力,因此它沒有太多選擇來應對攔截器。在對抗偵察兵方面,它用起來也難受,因爲難以保证對快速移動的艦船的視線。因爲它不能充分利用砲塔座架,所以它們會很快將船只撕成碎片。它的貨運能力遠低於其價格範圍内的其他船舶,因此,無論以任何形式的交易,採鑛或盜版都不劃算。但是,它的敏捷性使收貨變得更加容易,這意味著不需要收款人的帽貝。如果不進行工程設計,它的跳躍範圍將達到22.36英裡,這是可怕的,這是所有小型船舶中第二低的,這使它不僅沒有作爲探索者使用,而且無法輕松地通過星際因素消除任何懸賞。
總體而言,Vulture的作用就像一個小型的FDL。它的大小在力量方面保持不敗,但在其他任何方面都是最差的艦船之一。由於它僅限於賞金狩獵,因此幾乎沒有選擇餘地,而且指揮員的單艦性能很差,由於它們的多功能能力,Asp Explorer或Keelback可能更具吸引力。
禿鷹的兩個大硬點位於駕駛艙的上方和後方,大約在船體的一半下方。由於硬點之間的間隔,兩個固定武器的裝填在收歛到較小目標上時可能會出現輕微問題。
禿鷲有兩個有人值守的站。飛行員站在船的中心線上。輔助站偏移到飛行員站上方和後面的左舷。由於在Vulture上砲塔式坐騎是一個非常糟糕的主意,並且沒有戰鬥機托架,因此對於Multicrew而言,它是最不實用的艦船之一。
Vulture禿鷲的武器選擇
筆者曾經嘗試過等離子砲, 雖然說Vulture搭配等離子砲在網上被稱之爲小船打大船的標配, 但經過測試, 不太實用, 因爲等離子砲沒有自瞄,射速和彈葯飛行速度也慢,命中率一般。
如果想保证高的輸出,不如用帶自動瞄準的Beam Laser和直瞄的散彈砲。
去哪裡買Vulture: https://eddb.io/station
雙chaff 1個point defense
如何找到魔改的材料: https://inara.cz/galaxy-component/
英文原文參考:
The Vulture is a ship manufactured by Core Dynamics. Featuring two large hardpoints, the Vulture primarily serves as a heavy space-superiority fighter that packs serious firepower into a relatively small frame, offsetting its limited weapon count and unimpressive top speed. It excels in strike missions against larger, well-defended targets, and its nimble flight characteristics make it equally devastating against smaller targets. Although the Vulture has difficulty adapting to roles other than combat due to limited internal compartments, this has not stopped it from becoming a preferred personal transport for those who like to project a certain attitude in their dealings.
Overview
In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like Anacondas or Pythons and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons don't suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as Missiles, Mines, Torpedoes or Railguns are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility.
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and Federal Gunship. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart module priority control.
Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the Eagle MkII.
The Vulture suffers from overspecialization and is very poor in any job besides combat. Unlike the Fer-de-Lance it does very poorly as an anti-Thargoid ship, as its low number of hardpoints limits its use of AX weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces. Its cargo capacity is much lower than other ships near its price range, so it will do very poorly in any form of trading, mining or pirating. However, its agility makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it cannot easily get to Interstellar Factors to clear any bounties.
Overall the Vulture functions as a small Fer-de-Lance; unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to Bounty Hunting it has very few options and makes a poor single vessel for a commander to fly and the Asp Explorer or Keelback may be more appealing due to their multi-purpose ability.
The Vulture's two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.
The Vulture has two manned stations. The pilot's station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot's station. Since turreted mounts are a very bad idea on a Vulture and it has no fighter bay, it is one of the least useful ships for Multicrew.