游戏中有一个引擎ini文件, 可以手动优化一下
确保同一“代码段”中的所有项目都放在一起,不要多次输入代码段名称。 如果您的文件中尚不存在某个代码段,请创建它。
你要编辑的大多数 ini 文件一开始都是空的。您还需要将文件设置为只读,否则游戏一启动, 它的内容可能就会被清空。
make sure all items in the same 'section' are placed together, you don't put the section name more than once. If a section doesn't yet exist in your file, create it.
Yes, most of the ini files you will be editing will start out as empty. You will need to also set the file to read-only or it will become empty once again.
文件地址:
C:\Users\[你电脑里登录时的用户名]\AppData\Local\StateOfDecay2\Saved\Config\WindowsNoEditor\Engine.ini
需要的工具 Tools:
INI Configuration Editor
Save Backup Tool
目前作者发现的关联配置
配置文件地址 Configuration Files Location:
%localappdata%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalState\StateOfDecay2\Saved\Config\UWP
Fix FOV
相关文件: Engine.ini
Section:
[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
禁用动作模糊 Disable Motion Blur:
相关文件: Engine.ini
Section:
[/script/engine.renderersettings] r.DefaultFeature.MotionBlur=False
禁用镜头光晕 Disable Lens Flare
相关文件: Engine.ini
Section:
[/script/engine.renderersettings] r.DefaultFeature.LensFlare=False Disable Depth Of Field
相关文件: Engine.ini
Section:
[/script/engine.renderersettings] r.DefaultFeature.DepthOfField=False
超级采样功能 Supersamping
相关文件: Engine.ini
Section:
[/script/engine.renderersettings] r.ScreenPercentage=100.00
(高于 100 以在设置分辨率之上进行超级采样)。 我测试了 200 次,然后测试了 25 次,差异很大。)
(Go higher than 100 to super sample above the set resolution). I tested 200 and then tested 25 and the difference was substantial.)
移除鼠标平滑滚动 Remove Mouse Smoothing
关联文件: GameuserSettings.ini
Section:
[/script/daytongame.daytongameusersettings] bDisableMouseAcceleration=True
草皮密度 Grass Density
关联文件: Scalability.ini
Section:
[FoliageQuality@3] foliage.DensityScale=1.0 grass.DensityScale=1.0
语言调成英语 Language Localization
关联文件: Engine.ini
Section:
[Internationalization] Culture=en
移除胶片粒子效果 Remove Film grain effect
关联文件: Engine.ini
Section:
[SystemSettings] r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0
还没测到底好使不好使 Untested
移除鼠标指针加速/平滑效果 Remove Mouse Acceleration/Smoothing:
相关文件: input.ini
Section:
[/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=false
Current items I'm testing and could use help verifying:
相关文件: Engine.ini
Section:
[/script/engine.renderersettings]
环境光遮蔽设置 Ambient Occlusion settings
r.DefaultFeature.AmbientOcclusion=True r.AmbientOcclusionLevels=4 r.AmbientOcclusionRadiusScale=1.7 r.DefaultFeature.AmbientOcclusionStaticFraction=1
关闭景深 Disable Depth of field
r.DepthOfFieldQuality=0 r.DepthOfField.MaxSize=0
抗锯齿 Anti Aliasing
r.postprocessAAQuality=6 r.MaxAnisotropy=16
其他 Misc
r.DefaultFeature.AutoExposure=False r.SwitchGridShadow=0 r.MipMapLODBias=0 r.Shadow.MaxResolution=1024 r.DetailMode=2 r.LightShafts=1 r.SimpleDynamicLighting=0
INI Tweak
梦魇地带难度 Nightmare Zones
Nightmare Zones have all the same challenges as Dread Zones, plus –
There are significantly more freaks and hordes in the world.
Zombies have an extremely long memory for where noises came from.
Bloaters, screamers, and ferals can travel in packs.
Blood plague is even more virulent.
Plague hearts are more abundant.
Hostile NPCs can take even more headshots before dying.
Hostile NPCs have a chance to headshot the player, bringing them near death.
There are even fewer resources and items to be found out in the world.
Many of the sites in each map have been completely looted before you can even get there.
Vehicles are even rarer, and tend to show up broken-down and out of gas.
恐怖/恐惧地带难度 Dread Zones
Threat level is elevated, making sieges at your base more frequent and more dangerous.
Hordes are larger and more frequent, and some of them wear armor.
Zombie attacks do more damage and cause more injuries.
Zombies are no longer visible on the mini-map unless your active character has the Scouting skill.
Zombies will spend longer chasing a noise before losing interest.
Blood Plague is more infectious and kills you faster.
Hostile NPCs can survive a headshot or two before dying.
Nightmare Zones
Nightmare Zones have all the same challenges as Dread Zones, plus –
关闭项目
关闭镜头光晕 To Turn off Lens flare
在代码段 [/script/engine.renderersettings] 下方, 增加这一行:
r.DefaultFeature.LensFlare=False
关闭动作模糊 To Turn off Motion blur
在代码段 [/script/engine.renderersettings] 下方, 增加这一行:
r.DefaultFeature.MotionBlur=False
关闭景深 To Turn off Depth of Field
在代码段 [/script/engine.renderersettings] 下方, 增加这两行:
r.DepthOfFieldQuality=0 r.DepthOfField.MaxSize=0